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Jafar's Throne Room // Secret Passage - Battleground (Oversized) [Illumineer's Quest: Palace Heist]
| Set Name: | Illumineer's Quest: Palace Heist |
| Release Date: | 2025-06-06 |
| Rarity: | Rare |
Difficulty: Easy
Jafar's characters enter play exerted.
Illumineer Abilities
Lore Cost — Effect
1 — Chosen Character gets Resist +1 until end of turn.
2 — Another chosen Illumineer gains 2 lore.
3 — Deal 5 damage to the chosen character or location
Secret Passage
Difficulty: Normal
Jafar starts the game with Ink Moat in play.
Illumineer Abilities
Lore Cost — Effect
1 — Ready chosen character. They can't quest for the rest of this turn.
2 — Chosen Illumineer draws a card.
3 — Deal 5 damage to chosen location.
Jafar's characters enter play exerted.
Illumineer Abilities
Lore Cost — Effect
1 — Chosen Character gets Resist +1 until end of turn.
2 — Another chosen Illumineer gains 2 lore.
3 — Deal 5 damage to the chosen character or location
Secret Passage
Difficulty: Normal
Jafar starts the game with Ink Moat in play.
Illumineer Abilities
Lore Cost — Effect
1 — Ready chosen character. They can't quest for the rest of this turn.
2 — Chosen Illumineer draws a card.
3 — Deal 5 damage to chosen location.
| Set Name: | Illumineer's Quest: Palace Heist |
| Release Date: | 2025-06-06 |
| Rarity: | Rare |
Difficulty: Easy
Jafar's characters enter play exerted.
Illumineer Abilities
Lore Cost — Effect
1 — Chosen Character gets Resist +1 until end of turn.
2 — Another chosen Illumineer gains 2 lore.
3 — Deal 5 damage to the chosen character or location
Secret Passage
Difficulty: Normal
Jafar starts the game with Ink Moat in play.
Illumineer Abilities
Lore Cost — Effect
1 — Ready chosen character. They can't quest for the rest of this turn.
2 — Chosen Illumineer draws a card.
3 — Deal 5 damage to chosen location.
Jafar's characters enter play exerted.
Illumineer Abilities
Lore Cost — Effect
1 — Chosen Character gets Resist +1 until end of turn.
2 — Another chosen Illumineer gains 2 lore.
3 — Deal 5 damage to the chosen character or location
Secret Passage
Difficulty: Normal
Jafar starts the game with Ink Moat in play.
Illumineer Abilities
Lore Cost — Effect
1 — Ready chosen character. They can't quest for the rest of this turn.
2 — Chosen Illumineer draws a card.
3 — Deal 5 damage to chosen location.
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From $0.26
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-65%Jafar's Throne Room // Secret Passage - Battleground (Oversized) [Illumineer's Quest: Palace Heist]—
$0.75
$0.26Description
| Set Name: | Illumineer's Quest: Palace Heist |
| Release Date: | 2025-06-06 |
| Rarity: | Rare |
Difficulty: Easy
Jafar's characters enter play exerted.
Illumineer Abilities
Lore Cost — Effect
1 — Chosen Character gets Resist +1 until end of turn.
2 — Another chosen Illumineer gains 2 lore.
3 — Deal 5 damage to the chosen character or location
Secret Passage
Difficulty: Normal
Jafar starts the game with Ink Moat in play.
Illumineer Abilities
Lore Cost — Effect
1 — Ready chosen character. They can't quest for the rest of this turn.
2 — Chosen Illumineer draws a card.
3 — Deal 5 damage to chosen location.
Jafar's characters enter play exerted.
Illumineer Abilities
Lore Cost — Effect
1 — Chosen Character gets Resist +1 until end of turn.
2 — Another chosen Illumineer gains 2 lore.
3 — Deal 5 damage to the chosen character or location
Secret Passage
Difficulty: Normal
Jafar starts the game with Ink Moat in play.
Illumineer Abilities
Lore Cost — Effect
1 — Ready chosen character. They can't quest for the rest of this turn.
2 — Chosen Illumineer draws a card.
3 — Deal 5 damage to chosen location.
















